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If you happen to hear a group of people
making a lot of noise in a National Online Casino Gambling, they're
probably playing Craps. Craps is by far
the fastest table game in the National Online Casino Gambling and
can often be one of the most exciting. A
single throw of the dice can often win a
lot of money. The game is thought to have
originated in the United States, derived
from a popular game that existed long ago
in England.
Object
of the Game
The
object of the game is for the player (called
the shooter) to roll a pair of dice and
bet on the outcome of that roll. Payoffs
are made based on the number combination
displayed when the dice come to rest.
Most bets are based on one of two things:
The number combination of
the next roll.
That a particular total of
the dice turns up before another total
How
to Play
Come
Out Roll / Pass Line and Don't Pass Bets
A new game in Craps always begins with
what is called a come out roll,
which is the shooter's first throw.
The most basic and common bet in Craps
is the pass line bet (or its opposite,
the don't pass bet). On the
come out roll, a pass line bet wins if
the shooter rolls a 7 or an 11 (called
a natural), and loses his or her
bet if the roll is a 2, 3, or 12 (called
craps). If the shooter rolls
a 4, 5, 6, 8, 9, or 10 on the come out
roll, this number becomes the shooter's
point which the dealer marks on
the table with a puck -- a black and white
marker placed white side up in that numbered
space. The shooter's new goal is
to roll this same number again to win
(called a pass) before rolling
the number 7 (which would lose the bet).
The don't pass bet, being opposite to
the pass line bet, loses on a 7 or 11,
and wins on a 2 or 3. A 12 is considered
a "push" (tie) for a don't pass
so the bet is neither won nor lost.
If the shooter rolls a 4, 5, 6, 8, 9,
or 10, this becomes the new point and
the shooter must now roll a 7 (to win)
before rolling the point number again
(which would lose the bet).
Come
and Don't Come Bets
A come bet is practically the same
bet as a pass line bet. Likewise,
the don't come bet is similar to
the don't pass bet. The only difference
is that pass line and don't pass bets
can only be made on the come out roll,
while come and don't come bets can only
be made after a point has been established.
If the shooter rolls a 4, 5, 6, 8, 9 or
10 on the come out roll, play continues
but the shooter can no longer place any
pass line or don't pass bets. This
is when come bets and don't come bets
can be made.
A come bet wins if the next roll is a
7 or 11, just as on the first roll for
a pass line bet. The bet loses if
the shooter rolls a 2, 3, or 12.
Any other number causes the bet to be
moved from the large "come" area on the
table to the smaller box containing that
number located just above the "come" area.
Once a bet has been moved to one of these
smaller boxes, the bet wins when the shooter
rolls that number again or loses if a
7 is rolled first. The don't come bet
is opposite to the come bet, losing on
a 7 or 11, and winning on a 2 or 3.
Just like the don't pass bet, a 12 is
considered a push (tie) and the
don't come bet is neither won nor lost.
Any other number causes the bet to be
moved behind the box containing that number
into the don't come box. This bet
will now win if you roll a seven before
rolling this number again, or lose the
bet if the number turns up first.
Odds
Bets
The odds bet can only be made after you've
made a pass line bet, don't pass bet,
come bet, or don't bet and a point
is established. Once the point is
established for your pass line or come
bet, you can place an odds bet up to an
additional two times your original bet.
The odds bet is won or lost whenever the
associated pass line, don't pass, come
or don't come bet wins or loses.
The difference is that player is paid
true odds on the odds bet when it wins.
For example, the
true odds for a 4 and 10 are 2:1 (read
2 to 1). Suppose that the shooter
has a point of 4 established with a $5
passline bet and a $10 odds bet on the
pass line. If the point is made
by rolling another 4, he or she would
win even money (1:1) on the pass line
bet ($5) but would win true 2:1 on the
odds bet ($20).
POINT
TRUE
ODDS
4 and 10
2 to 1
5 and 9
3 to 2
6 and 8
6 to 5
Odds
on the Don't Come or Don't Pass Bets
When a player wants odds on a don't come or
don't pass bet, it is called laying odds
as opposed to taking odds with a come
or pass line bet. However, because don't
come and don't pass bets want a seven to roll
before the point, the true odds for don't come
and don't pass bets are opposite those of come
and pass line bets.
For example, the true odds for a 4 and 10 are
2:1, which means the odds on don't come and
don't pass bets will pay 1:2. Suppose
that the shooter has a point of 4 established
with a $5 don't pass bet and a $10 odds bet
on the don't pass. If the shooter rolls
a seven before rolling another 4, he or she
would win even money (1:1) on the don't pass
bet ($5) and would win 1:2 on the odds bet ($5).
Place
Bets and Don't Place
Place bets allow the player to bet that the
number will be rolled before a 7. If
a 7 is rolled first, the bet is lost.
This is similar to a come bet or pass line
bet except the number is chosen by the player
(as opposed to the outcome of the following
roll) and there is no chance to win on a 7
or 11 with the next roll, or lose it on a
2, 3, or 12. The only numbers that the
player can place are the possible point numbers:
4, 5, 6, 8, 9 and 10. Place bets are
made in the box just below the box marked
with the number you want to place.
Place bets must be made in increments of $5
on the 4, 5, 9 and 10, and $6 increments on
the 6 and 8. The reason for this is
that the odds are 9:5 for the 4 and 10, 7:5
for the 5 and 9, and 7:6 for the 6 and 8.
Buy
Bets
A buy bet is similar to a place bet. The
buy bet says that the number bet on will be
rolled before a 7. However, the buy bet
offers the player true odds on his or her bet
by having the player pay a 5%t vigorish
(a commission). The commission is paid
at the time the bet is made.
For example, if the player wants to make a buy
bet for $20 on the 10, he or she must actually
make the bet for $21 -- $20 plus $1 (5% of $21).
If the roll wins, he or she is paid true odds
(2:1 for the 10) on $20 which would equal $40.
This version of craps assumes that every buy
bet made includes the 5% commission, which his
calculated by dividing the amount bet by 1.05
($21 / 1.05 = $20).
Lay
Bets
A lay bet is the opposite of a buy bet.
With a lay bet, the player is hoping that a
seven will be rolled before the number bet on.
If a 7 is rolled before that number turns up
again, the bet is won. If the number bet
on rolls before a 7, the bet is lost.
If any other number is rolled, nothing happens
to the bet. However, just like a buy bet,
a lay bet pays true odds, and the player must
pay a 5% vigorish (commission) to make
this bet. One difference is that the vigorish
for a lay bet is 5 percent of the amount the
player wins if the lay bet is successful.
Remember that true odds when betting against
the number are opposite to the true odds when
betting for the number.
For example, assume the player has a lay bet
of $40 on the ten. If the player rolls
a ten before a 7, he or she wins true odds (1:2)
on the bet for a total of $20. The 5%
commission is then charged on the winning amount
(5% of $20 = $1) so the player is given $19.
Big
6 or Big 8
The Big 6 and Big 8 bets are made in lower right
hand corner of the table marked with a big red
6 and 8. The bet works the same as a place
bet on the 6 or 8 except that the minimum bet
on the Big 6 and Big 8 is simply the table minimum,
and the Big 6 and Big 8 pay even money.
Just like a place bet, this bet wins if whichever
of the two the player selects is rolled before
a 7. If a 7 is rolled first, the bet is
lost.
Field
Bet
This is a bet that on the next roll, one of
the following seven numbers with turn up: 2,
3, 4, 9, 10, 11, or 12. The bet is lost
if a 5, 6, 7, or 8 is rolled. If the winning
roll is a 2 or 12, the bet pays 2:1. All
other winning rolls pay even money (1:1).
The bet is made by simply placing an amount
in the area marked "field" between
the don't pass bar and the come area.
Any
Seven
This is a one-roll bet that the shooter will
roll a 7 on the next roll. If the next
roll is a 7, the player wins 4:1 on his or her
bet. If any other number is rolled, the
bet is lost.
Any
Craps
This is a one-roll bet that the shooter will
roll a 2, 3, or 12 on the next roll. If
the next roll is a 2, 3 or 12, the player wins
7:1 on his or her bet. If any other number
is rolled, the bet is lost.
Horn
Twelve
This is a one-roll bet that the shooter will
roll a 12 on the next roll. If the next
roll is a 12, the player wins an exciting 30:1
on his or her bet. If any other number
is rolled, the bet is lost.
Horn
Two
This is a one-roll bet that the shooter will
roll a 2 on the next roll. If the next
roll is a 2, the player wins an exciting 30:1
on his or her bet. If any other number
is rolled, the bet is lost.
Horn
Eleven
This is a one-roll bet that the shooter will
roll an 11 (nicknamed "yo" to limit the confusion
of yelling "seven" and "eleven") on the next
roll. If the next roll is an 11, the player
wins a 15:1 on his or her bet. If any
other number is rolled, the bet is lost.
Horn
Three
This is a one-roll bet that the shooter will
roll a 3 on the next roll. If the next
roll is a 3, the player wins 15:1 on his or
her bet. If any other number is rolled,
the bet is lost.
Hard
Ways
When the shooter rolls and both dice turn up
with the same number, it's called a hard
way. Rolls of 2 and 12 are not considered
hard ways because either total can only be rolled
by one combination (two ones or two sixes).
In the case of other hard way bets, the total
can be rolled by other combinations of the dice.
For example, a hard way 10 (or hard 10) means
two 5's were rolled on the dice for a total
of 10. However, a 10 can also be achieved
by a 6 and 4.
Hard 4
When the player bets a hard 4, he or she is
hoping for a 2 to come up on both dice before
any other 4 combination or a 7 turns up.
If the shooter rolls a 1 and 3, or a 7, the
bet is lost. The payout for a hard 4 is
7:1.
Hard 10
When the player bets a hard 10, he or she is
hoping for a 5 to come up on both dice before
any other 10 combination or a 7 turns up.
If the shooter rolls a 6 and 4, the bet is lost.
The payout for a hard 10 is 7:1.
Hard 6
When the player bets a hard 6, he or she is
hoping for a 3 to come up on both dice before
any other 6 combination or a 7 turns up.
If the shooter rolls a 1 and 5, 2 and 4, or
a 7, the bet is lost. The payout for a
hard 6 is 9:1.
Hard 8
When the player bets a hard 8, he or she is
hoping for a 4 to come up on both dice before
any other 8 combination or a 7 turns up.
If the shooter rolls a 2 and 6, 3 and 5, or
a 7, the bet is lost. The payout for a
hard 8 is 9:1.
Payouts
The
payout in craps often varies depending on what
point has been established or what total the player
is trying to roll. The table below lists
all the payouts available in craps. In some
cases, the payout lists the numbers for which
this payout applies.
BET
PAYOUT
Pass
Line
1:1
Pass
Line Odds - 4 and 10
2:1
Pass
Line Odds - 5 and 9
3:2
Pass
Line Odds - 6 and 8
6:5
Don't Pass
1:1
Don't
Pass Odds - 4 and 10
1:2
Don't
Pass Odds - 5 and 9
2:3
Don't
Pass Odds - 6 and 8
5:6
BET
PAYOUT
Come
1:1
Come
Odds - 4 and 10
2:1
Come
Odds - 5 and 9
3:2
Come
Odds - 6 and 8
6:5
Don't Come
1:1
Don't
Come Odds - 4 and 10
1:2
Don't
Come Odds - 5 and 9
2:3
Don't
Come Odds - 6 and 8
5:6
Place - 4
and 10
9:5
Place
- 5 and 9
7:5
Place
- 6 and 8
7:6
Don't
Place - 4 and 10
5:11
Don't
Place - 5 and 9
5:8
Don't
Place - 6 and 8
4:5
Buy
- 4 and 10
2:1
Buy
- 5 and 9
3:2
Buy
- 6 and 8
6:5
BET
PAYOUT
Lay
- 4 and 10
1:2
Lay
- 5 and 9
2:3
Lay
- 6 and 8
5:6
Big
6 / Big 8
1:1
Field
- 3, 4, 9, 10, 11
1:1
Field
- 2, 12
2:1
Any
Seven
4:1
Any
Craps
7:1
Horn
Twelve
30:1
Horn
Two
30:1
Horn
Eleven
15:1
Horn
Three
15:1
Hard
4
7:1
Hard
6
9:1
Hard
8
9:1
Hard
10
7:1
For
example, "Pass Line Odds - 4 and
10" is the payout for a successful
odds bet on the Pass Line when the point
is 4 or 10. "Come Odds - 6
and 8" is the payout for a successful
odds bet on a Come in the 6 or 8 position.
Placing
Bets
As
you move your mouse across the betting
area of the Craps table, you'll notice
that a blue flag will appear beside your
mouse pointer. The current bet amount
under your mouse pointer will be displayed
inside the blue flag. Each time you left-click
over the Craps table, you will place your
current bet amount on the table -- adding
to any chips that might already be there.
To remove your current bet amount from
the table, right-click on the table.
Some
bets such as Place, Don't Place, Come, Don't
Come, Buy, and Lay are not marked on a Craps
table. See the diagrams on the following
pages to learn where these bets should be
placed. Odds bets can be placed simply by
clicking on the original bet to which you
wish to add the odds bet.
Available
on come out roll
Available
after point is established
You
can change the amount you will be adding
or subtracting from your bet by selecting
one of the chips in the lower left corner
of the table. The chip with that is highlighted
in blue represents the amount by which
you will change your bet.
For
example: If you wish to place a $25 bet,
make sure the $25 chip in the lower left
corner of the screen is selected by clicking
on it. It should be then be highlighted
in blue. You can now left-click on the
table to place a $25 bet on any particular
position. If you left-click a second time
on the same position, you will add another
$25 chip to your bet for a total of $50.
You could then select the $5 chip and
click on the table to increase your bet
to $55. Right-clicking on the table performs
the opposite function by removing the
amount from your bet.
The
image on the left shows where some of the unmarked
bets are placed on the craps table. Buy bets
and Lay bets are located on the line in the
lower right corner of each Come/Don't Come box
respectively.
Rolling
the Dice
To
roll the dice, click the button marked ROLL
at the bottom of the screen. You are
not required to bet on the come out roll,
so no bets need to be placed if you prefer
to wait until a point has been established.
Remember that you cannot make a Pass Line
or Don't Pass bet if a point has already been
established. You also cannot make Odds
bets on the Pass Line or Don't Pass if you
did not bet on the Pass Line or Don't Pass
prior to establishing the point.
QUITTING.
Once the dice have been rolled,
payouts will be made according to
the outcome of the dice. At
this time, some bets may remain
on the table (either because they
were neither won nor lost, or they
were automatically replaced -- see
next page). You are not permitted
to quit a craps game if you currently
have active bets on: Pass Line,
Don't Pass, Come, or Don't Come.
If you quit craps with any other
bets on the table, these bets will
be immediately returned to your
balance.
OFF
AND ON. Some bets are
automatically replaced on the table
when they are won (balance permitting).
These include all the Horn
bets, the Any Seven bet,
the Any Craps bet, as well
as a come bet in a numbered position
if there is another bet in the "COME"
box. When the come bet is
automatically replaced, it is called
an Off and On. In this
case, both the come bet and the
odds in the numbered position are
replaced, and the bet in the "COME"
box remains in the "COME"
box. You have the choice of
removing the odds from the replaced
bet as well as taking down the "COME"
bet.
For example, lets assume
you have a come 6 bet with odds,
a bet in the "COME" box,
and you roll a 6. The come
6 bet and its odds are won, so they
are removed from the table.
Normally the "COME" bet
then slides into the 6 position.
However, because you had a bet that
just won in the 6 position, the
winning come 6 bet and its odds
are automatically replaced and the
bet in the "COME" box
stays.